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Two kinds of developer, two audiences

Development studios that build apps and software for clients sell expertise and reliability. Their buyers are founders, product managers and operations leads, mostly found on LinkedIn. Developers who make and sell their own apps sell the product itself, to users who scroll TikTok, Instagram, YouTube and X. Many do both, so decide which audience each account is for.

Whichever you are, the strongest content is the software working: a real screen recording, on a real device, solving a real problem in a few seconds.

PlatformWhat it does for developersBest for
LinkedInFounders and product teams who hire studiosClient work, case studies, hiring
XDeveloper community, launches and build-in-public updatesIndie apps and developer tools
YouTubeDemos, tutorials and longer build storiesProducts that need explaining
TikTok and Instagram ReelsShort demos that reach new usersConsumer apps
ThreadsText conversations and launch newsReaching your Instagram audience in text

A weekly rhythm built from your releases

Every sprint creates something to show: a feature, a fix, a design change, a lesson. Keep a running list as you work and the posts write themselves.

  • Monday: a 15 to 30 second demo of one feature, with captions.
  • Tuesday: a build-in-public update: what you shipped, what broke, what you learned.
  • Wednesday: a tip for your users or, for studios, an explainer for clients.
  • Thursday: release notes turned into one clear post.
  • Friday: a team post, a user review shared with permission, or a question to your audience.
  • Monthly: a case study, a roadmap update or a longer video.

Demo videos and store badges

Show the real app. Screen recordings with captions work without sound, which matters for anyone scrolling with the sound off. Keep the first second on the result, not a logo animation.

When you link to the App Store, follow Apple's marketing guidelines. Apple says to use only the badge artwork it provides, not to modify, angle or animate the badge, never to translate "App Store" or create your own localised badge, and to use one badge per layout or video. It also says to use Apple product images as they are, without modification, and not to show an Apple product alongside a competing manufacturer's product.

  • Record on a clean device: no personal notifications, messages or test data with real names.
  • Add captions to every demo.
  • Use the official store badges as supplied.
  • Show the price or trial terms clearly if you mention them.

Source: Apple: App Store marketing guidelines, checked 15 October 2026

Ratings and reviews: what the stores allow

Ratings matter to app makers, which is why both stores police them. Apple's App Review Guidelines say that if it finds you have tried to manipulate reviews or inflate chart rankings with paid, incentivised, filtered or fake feedback, it may expel you from the Apple Developer Program. Apps must not force users to rate or review the app to access functionality.

Google Play's policy prohibits any manipulation of ratings, reviews or install counts, including incentivising feedback, and lists asking users to rate your app while offering an incentive as a violation. So a social post offering a prize for a five-star review, or a giveaway that requires a rating to enter, breaks both stores' rules. Ask happy users to share their honest view, with no reward attached.

Sources: Apple: App Review Guidelines, checked 15 October 2026; Play Console Help: User ratings, reviews, and installs, checked 15 October 2026

Free trials, pricing and client work

If you advertise to UK users, the ASA says not to call a product "free" if people pay more than the unavoidable cost of responding or delivery, to make clear any subscription or sign-up needed, and not to use "free trial" for money-back guarantees or other non-refundable offers. Say when a trial ends and what it costs after that.

For studios, client work needs permission. Many apps are built under confidentiality agreements, and a screenshot can reveal unreleased features or customer data. Agree in the contract whether and when you may show the work, send drafts of case studies for approval, and wait until the client has launched.

Team members who share your posts or review your products should say they work for you. The FTC says listing an employer on a profile is not enough; the relationship should be disclosed in the post itself.

Sources: ASA Advice Online: Use of "free", checked 15 October 2026; FTC: Endorsement Guides, what people are asking, checked 15 October 2026

A simple monthly plan

Plan content around your release schedule. A launch needs teasers before, a demo on the day and user stories after.

Disclosure: this guide is published by Zolyp, an AI social media manager. Zolyp plans a calendar around your content pillars, writes and designs each post, and schedules it to Instagram, Facebook, LinkedIn, Google Business, X, TikTok, YouTube, Pinterest, and Threads. You start in review-everything mode, so nothing goes live without your approval. Zolyp can turn a feature description or a link to your release notes into posts for each platform. You still record the demos and check every claim before approving. Everything in this guide works just as well done by hand.

  • Week 1: list what ships this month and pick two features to demo.
  • Week 2: record short demos and one longer walkthrough.
  • Week 3: post a build update and, for studios, a LinkedIn case study.
  • Week 4: check which posts led to downloads, sign-ups or enquiries, and plan next month.

Post ideas for app and software developers

Product demos

  • One feature in 20 seconds, with captions
  • Before and after: the old flow versus the new one
  • A user's real use case, shared with permission
  • Dark mode, widgets or shortcuts, shown in action
  • Setting up the app in under a minute

Build in public

  • What we shipped this week
  • A bug that took two days to find, and the fix
  • A design decision we changed our minds about
  • Our tech stack and why we chose it
  • Numbers we are willing to share from launch month

Help and education

  • Three things most users miss in our app
  • How to move your data across from another app
  • For founders: what to know before hiring a development studio
  • How long an app really takes to build, from discovery to launch

Team and community

  • Meet the developer who built this feature
  • A user review, shared with permission
  • A question for our users about what to build next
  • A client launch we worked on, with permission
  • We are hiring: what working here is like

Turn any idea into a ready post with the free post generator, or start from a post template for app and software developers.

Dates worth planning for

See every date in the social media holidays calendar.

Common questions

Which social media platform is best for app developers?

It depends on who you sell to. Studios that build for clients do best on LinkedIn. Developers selling their own apps reach users through TikTok, Instagram Reels, YouTube and X, with short demos of the app working.

Can I run a giveaway for app store reviews?

No. Apple may expel developers who manipulate reviews with incentivised feedback, and Google Play lists asking users to rate your app while offering an incentive as a violation. Ask for honest reviews with no reward.

Can I edit the App Store badge to match my brand?

No. Apple's marketing guidelines say to use only the badge artwork it provides and not to modify, angle or animate it. Use one badge per layout or video.

What should a software studio post on LinkedIn?

Case studies with client permission, explainers for founders, build decisions, team posts and hiring news. Wait until a client has launched before showing their product.

How do I advertise a free trial honestly?

Say how long it lasts, what it costs afterwards and whether a sign-up or payment details are needed. In the UK, the ASA says "free trial" must not be used for money-back guarantees.

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